DevLog 9: Explosive Enemies
In this Devlog we will take a look at all the different types of enemies coming to BLASTRONAUT full game. But first, BLASTRONAUT has never meant to be a typical action game and the enemies too have a slightly different role. Here is the list of requirements for the enemies:
- They have to fit into the world (so no lurking humanoids spawning in caves).
- They have to deal with the complex and dynamic topology of the procedurally generated map.
- They have to be varied enough to make each biome feel unique.
- They have to support the main gameplay core, which is explosive mining and digging.
So the obvious solution is to take advantage of the existing gameplay systems and make all the enemies explosive too. For that, I'm giving them the same explosive weapons that the player has allowing them to destroy the terrain too!
Flyer pulls back first and then launches towards the direction where the player was last noticed. Upon reaching it or colliding with any other character he will explode.
Spiky throws his spikes towards the player each one acting as a mini-rocket that leave holes behind.
Alien sprays explosive gel all around him which acts as the player own blaster weapon, but in a much less controlled manner.
Spider is a sentry droid who has quite limited movement and can't climb on walls but substitutes that with a deadly laser beam that eats through the terrain and is the most deadly of them all.
Critter is just a peaceful fella, but he drops fuel so he still gets farmed relentlessly.
Finally, there is also the Floater but I'll leave him for another day as his explosive behaviour is still in development ;)
And now the announcement: BLASTRONAUT is coming to Steam Next Festival that runs from February 21-28 (2022). And it is coming with Online Co-op multiplayer so double the fun. I hope I manage to finish everything in time, so wish me luck. And of course wishlist BLASTRONAUT in Steam to not miss this amazing event!
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BLASTRONAUT
BLASTRONAUT is a mining game in a procedural alien world. Explore, extract and profit.
Status | In development |
Author | Perfoon |
Genre | Adventure, Action, Platformer, Role Playing, Survival |
Tags | 2D, Explosions, mining, Procedural Generation, Trading |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Early Access begins July 27.Jul 18, 2022
- DevLog 12: Steam Festival Results and TipsMar 03, 2022
- DevLog 11: Unique Crafting SystemFeb 12, 2022
- DevLog 10: Networking Synchronization for EnemiesJan 19, 2022
- DevLog 8: Building EffectAug 04, 2021
- DevLog 7: Lighting EffectsMay 06, 2021
- DevLog 6: Upcoming BugsApr 28, 2021
- DevLog 5: Key Art to AnimationApr 21, 2021
- DevLog 4: Making the Key ArtApr 14, 2021
Comments
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Looks great, nice work!
THIS LOOKS AMAZING!!!! I CANNOT WAIT!!!!!!!!!!!!!!!!!!!!!