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Devlog
Early Access begins July 27.
July 18, 2022
by
Perfoon
6
#release date, #announcement, #early access, #trailer
Early Access is not the end but rather the beginning of the next stage. The main question of this stage is: What would you like the BLASTRONAUT to become? Check out the new cool features in this relea...
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DevLog 12: Steam Festival Results and Tips
March 03, 2022
by
Perfoon
10
Introduction The most recent Steam Festival (Steam Next Fest - February 2022) has just ended and many people have asked me about how it went. So in this DevLog, I will give an overview of how I prepar...
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DevLog 11: Unique Crafting System
February 12, 2022
by
Perfoon
13
#Crafting, #Design
Finally, it was time to add a proper crafting system to the BLASTRONAUT game. However, when I started looking around for inspiration, it turned out that in most games the crafting is pretty clunky. Fu...
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DevLog 10: Networking Synchronization for Enemies
January 19, 2022
by
Perfoon
6
#Multiplayer, #Networking
Making a multiplayer game is guaranteed to have full of challenges. In this development blog, I will tell how I'm synchronizing the enemies for BLASTRONAUT online multiplayer mode. First of all, Blast...
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DevLog 9: Explosive Enemies
January 12, 2022
by
Perfoon
11
In this Devlog we will take a look at all the different types of enemies coming to BLASTRONAUT full game. But first, BLASTRONAUT has never meant to be a typical action game and the enemies too have a...
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DevLog 8: Building Effect
August 04, 2021
by
Perfoon
10
In this DevBlog, I will share my secret for making this cool looking building animation. The animation is done with just a shader which makes it quite reusable. The shader gets the following 32x32 com...
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DevLog 7: Lighting Effects
May 06, 2021
by
Perfoon
4
I have been looking for some technique or effect that would help the Blastronaut game to stand out more. I've been experimenting with post-effects and colour grading but nothing looked right, until no...
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DevLog 6: Upcoming Bugs
April 28, 2021
by
Perfoon
4
One of the major features of Blastronaut full game is starting to get shape - The Bugs. The procedurally generated infinite world has caused many challenges: The enemies have to be able to traverse an...
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DevLog 5: Key Art to Animation
April 21, 2021
by
Perfoon
1
Hi Last week I described the process of making the cool looking key art for the BLASTRONAUT game. This time I will show you how I turned it into an animated call-to-action card that I'm planning to ad...
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DevLog 4: Making the Key Art
April 14, 2021
by
Perfoon
2
Hi everyone Today I want to share my process of creating the cool looking key art for Blastronaut and later turning it into an animation. The first step was to make a rough sketch on paper. Because I'...
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DevLog 3: Game Scenarios
April 07, 2021
by
Perfoon
1
Hi everyone, This week I figured out something that might seem obvious, but for me, it was a missing piece in the game design for a long time. When I was developing the Blastronaut demo, there was alw...
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DevLog 2: Social Media Marketing
April 02, 2021
by
Perfoon
1
Hey everyone! One extremely important aspect when releasing a game is marketing. So far my attempts haven't been too effective but this is something I hope to improve. Here is my observation of differ...
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Announcement: Blastronaut Noir
April 01, 2021
by
Perfoon
1
#April1st
I have some exciting news today! Starting from today (April 1st), BLASTRONAUT will rebrand to BLASTRONAUT Noir. The new style will be more gloomy and desaturated. However, some things will remain colo...
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DevLog 1: Going to the Full Production
March 31, 2021
by
Perfoon
2
Hello everyone We hope that you have already tried the Blastronaut demo because it is pretty good. It is a 2D mining game with a lot of explosions and an infinite alien world to explore. We have had a...
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